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Gaming Business

The Art of Choosing Art

Here at Accidental Cyclops, we are relative newbs at game design. Very early on in the process of designing and developing Princes, I decided that selecting artwork was going to be a focus for me. It seemed very important to my vision for the game. Now that we are eight…
Jason Ward
February 16, 2018
Prototyping

Prototyping 101

When you have an idea for a game, you're going to go through several stages of prototypes. The key is to get something physical and concrete in front of your players. Then you can make the physical experience of the game closer and closer to the mental experience once you've…
Mikey Hawryluk
November 5, 2017
Gaming Business

What’s in a name?

It's quite difficult to find a small series of words (or just one) that capture the theme and play of a game, while being unique (and hopefully fun or clever) at the same time.
Mikey Hawryluk
September 5, 2017
Game Design Philosophy

The Life and Death of “MojoRico”

Before trying my hand at game design, I thought the hard part was coming up with the original spark, the idea that is unique and intrinsically awesome. Now that I've dabbled a bit, it feels like the hard part is making everything else work with that idea so that you…
Jason Ward
June 27, 2016