Jason Ward from Accidental Cyclops Games convened with two other designers from Indie Game Developer Network (IGDN) to talk about TTRPG design budgets.
When designing encounters, let nature be your guide Without getting too deeply into the role of encounters in a TTRPG, it is often the case that our games and sessions tend to be a series of encounters with brief montages or lulls in between. We tend to write story arcs…
In the summer of 2025, Jason Ward from Accidental Cyclops Games sat down with some great folks from the Indie Game Developer Network (IGDN) to talk about managing TTRPG crowdfunding risks. It was a lively conversation with several veterans of the indie TTRPG industry.
Games are designed experiences. In the end, having a stellar game is about creating an immersive, interesting and engaging experience, which is at the heart of most kinds of design.
If an idea requires complexity to make it work within your game concept, then it might not be the right idea. Furthermore, if your rules require a complex flowchart, it might be time to start over.
Beyond being fun, gaming is a great social tool, and possibly one of the best ways to train leaders on skills such as communication, collaboration and strategic thinking.
Here at Accidental Cyclops, we are relative newbs at game design. Very early on in the process of designing and developing Princes, I decided that selecting artwork was going to be a focus for me. It seemed very important to my vision for the game. Now that we are eight…
Before trying my hand at game design, I thought the hard part was coming up with the original spark, the idea that is unique and intrinsically awesome. Now that I've dabbled a bit, it feels like the hard part is making everything else work with that idea so that you…