Jason Ward from Accidental Cyclops Games convened with two other designers from Indie Game Developer Network (IGDN) to talk about TTRPG design budgets.
When designing encounters, let nature be your guide Without getting too deeply into the role of encounters in a TTRPG, it is often the case that our games and sessions tend to be a series of encounters with brief montages or lulls in between. We tend to write story arcs…
In the summer of 2025, Jason Ward from Accidental Cyclops Games sat down with some great folks from the Indie Game Developer Network (IGDN) to talk about managing TTRPG crowdfunding risks. It was a lively conversation with several veterans of the indie TTRPG industry.
Games are designed experiences. In the end, having a stellar game is about creating an immersive, interesting and engaging experience, which is at the heart of most kinds of design.
Here at Accidental Cyclops, we spend a lot of time thinking about words. Sexy, right? Designing a game takes a lot of thought about how to present ideas, often complex or abstract ideas. Many of the ideas we are working on require a shared understanding about what specific words or…
If an idea requires complexity to make it work within your game concept, then it might not be the right idea. Furthermore, if your rules require a complex flowchart, it might be time to start over.
Beyond being fun, gaming is a great social tool, and possibly one of the best ways to train leaders on skills such as communication, collaboration and strategic thinking.