Games are designed experiences. In the end, having a stellar game is about creating an immersive, interesting and engaging experience, which is at the heart of most kinds of design.
If an idea requires complexity to make it work within your game concept, then it might not be the right idea. Furthermore, if your rules require a complex flowchart, it might be time to start over.
Meet Gabriel and Glover, two warriors sworn to protect a cluster of dream-realms from the unknown horrors of the Dreamlands, as they encounter an unknown entity.', '“The Ether is a frightening place. But that really dumbs down the horror of it. In all reality, it is worse than frightening. It…
Not all Lucid share the same understanding about what the dreamlands are, or what should be done with the power that they wield. As people are wont to do, Lucid often congregate into groups and factions that help them understand the dreamlands and their place within them. Of course, there…
Characters Name: All characters will have a name. This name is often a thematic nickname, based on their dreamland. Dreamland: Every character will have a short description of what makes their personal dream realm interesting. Stats: Starting characters will have 5 points assigned among the following stats, with a max of 3…
Janvier remembered vividly her life in Paris. She had lived there for more than forty years. She had a day job, a family, and an apartment in the city. Her life was stable, safe and relatively good. In fact, she thanked her lucky stars each and every day when she…
Todd and I are slowly narrowing in on the setting and plot material for the Of Dreams and Nightmares LARP for GenCon 2015. We already have a good number of participants registered (thanks folks!), and we are getting excited. We hope to see more of you on Thursday, 7/30/15 at…