Though The Real Thing is heavily derived from the popular Powered-by-the-Apocalypse (pbta) game system, it has some groundbreaking new mechanisms that really make it hum.
Discovery
Character creation is light and fast. Players start with a “playbook”, of which there are 12 to choose from. These create the skeleton of a character’s concept and basic abilities. From there, as the story progresses, the Narrator and players will flesh out their characters’ backstories (and those of the wider world) as the game progresses. This is achieved through a system called Discovery, which allows characters to “fail forward” on a bad roll result, grabbing the spotlight briefly to describe past events or facts about the setting, all guided by Narrator prompts. It creates a rich, emergent story while advancing the abilities of each character.
Stress and Wounds
The game is meant to be gritty, with a high likelihood of harm befalling the protagonists. This harm takes two primary forms: Stress and Wounds. Stress accumulates over time from a number of sources and can lead to Complications such as temporary mental health issues if not mitigated properly. Wounds are physical harm, and if a character sustains too much of it, they can suffer Injuries, such as broken bones or a concussion. Both Injuries and Complications have long-lasting effects, but can be overcome.
Custom Supernatural Characters
Some characters may eventually become gifted or cursed, gaining some measure of supernatural power. As they do so, they undergo a change that strips away much of their humanity in a sort of “undoing” of the Discovery system. Such advancement leads to the removal of memories and human skills while simultaneously granting amazing powers such as magic, inhuman prowess, arcane abilities, and numerous other options. But beware… overuse of such power can lead to complete degeneration.