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The Language Barrier in Game Design

Here at Accidental Cyclops, we spend a lot of time thinking about words. Sexy, right? Designing a game takes a lot of thought about how to present ideas, often complex or abstract ideas. Many of the ideas we are working on require a shared understanding about what specific words or…
Mikey Hawryluk
April 18, 2014
Game Reviews

Game Review: Stones of Fate

I had the opportunity to playtest Stones of Fate at Who's Yer Con this year. Let me start by saying, wow, this is a very slick game! The play is smooth and fast. The interactions are simple, but there is plenty of room for planning and tactics. There are some…
Jason Ward
April 1, 2014