GenCon

Of Dreams and Nightmares: Costuming

If you like costuming, the Dreamlands LARP has a lot of great options for you! In this event (Clash of Dreams and Nightmares), your characters have been in the Dreamlands for a while, protecting their domains from the shifts that are happening across the dreamscape. The waking world is starting…
Todd Grotenhuis
June 3, 2015
GenCon

Of Dreams and Nightmares: Narrative One

Dreams are not as simple and meaningless as most people believe. There is power in dreaming, and we are the few who can harness that power. We are explorers and conquerors, inventors and artists. We are lucid.', ' Accidental Cyclops is pleased to host our second annual GenCon LARP on…
Jason Ward
May 18, 2015
Gaming Business

Here at Accidental Cyclops, we are relative newbs at game design. Very early on in the process of designing and developing Succession, I decided that selecting artwork was going to be a focus for me. It seemed very important to my vision for the game. Now that we are two…
Jason Ward
February 16, 2015
Prototyping

Prototyping

When you have an idea for a game, you're going to go through several stages of prototypes. The key is to get something physical and concrete in front of your players. Then you can make the physical experience of the game closer and closer to the mental experience once you've…
Mikey Hawryluk
November 5, 2014
Gaming Business

What’s in a name?

It's quite difficult to find a small series of words (or just one) that capture the theme and play of a game, while being unique (and hopefully fun or clever) at the same time.
Mikey Hawryluk
September 5, 2014
GenConIndie Games

Reflections on our GenCon LARP

I ran my First GenCon event with Jason Ward and Accidental Cyclops. We ran a LARP using Matt McFarland’s Curse the Darkness setting and a light version of Rob Wieland’s Fate rules for the setting. We ended up with 22 players, including at least 3 people who had never LARPed,…
Todd Grotenhuis
August 28, 2014