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Mikey Hawryluk

Prototyping

Prototyping 101

When you have an idea for a game, you're going to go through several stages of prototypes. The key is to get something physical and concrete in front of your players. Then you can make the physical experience of the game closer and closer to the mental experience once you've…
Mikey Hawryluk
November 5, 2017
Gaming Business

What’s in a name?

It's quite difficult to find a small series of words (or just one) that capture the theme and play of a game, while being unique (and hopefully fun or clever) at the same time.
Mikey Hawryluk
September 5, 2017