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Learn more about our upcoming DnD 5E setting, based on the beautiful, hand-painted art of Emily Hare, and with an all-star cast of authors and designers.

Angel Dust & King for a Day live now on Backerkit!

Pre-order on Backerkit now!

About Our Games

Game design is a team sport, and we are constantly practicing! We draw ourĀ  inspiration from numerous places, whether at other entrepreneurial endeavors, our work in higher education and nonprofits, and from other designers we love.

Beyond just being fun, most of our games also have some form of social commentary, speculative fictional elements, historical lessons, or broader message. Why? Because games should be a reflection of culture, just like all creative content. Well-designed products and experiences should always make us question how or why we do things. Games are no different.

We happily work with other designers, brands, and publishers. Please check out some of our friends: Faith No More (band), James Mosingo (artist), Tabletop Journeys (podcast), and Indie Game Alliance.

What we’ve learned

We’re amateurs in the game design industry. That may seem like a drawback, but it has allowed us to approach the last few years with an eye toward innovation and a mind for learning.

Beyond gaming

From technology, to the social sciences, to professional design, our work lives and educations grant us unique insights into the game design process and the gaming industry.

Protospiel Play Test by Accidental Cyclops
Game Design Philosophy

Games as Experiences

Games are designed experiences. In the end, having a stellar game is about creating an immersive, interesting and engaging experience, which is at the heart of most kinds of design.
Game Design Philosophy

The Pitch: Vetting Your Game Design

The accountability that a team creates is critical to pushing only the best ideas forward and keeping momentum in the game design process.